Blockland Forums > Modification Help
Another another weapon pack.
DrenDran:
--- Quote from: RedGajin on September 04, 2011, 03:39:57 PM ---1. Goody
2. It should be a better damage indicator, white flashes isn't that great.
3. That would make sense if you had all the guns like that, but they do too much damage based off the other guns.
4. Why do I have to re-equip them once they are primed?
5. It stayed on my screen the whole time I had my gun out.
6. Yes.
7. >:u
8. No, your models completely screw up, did you look at the pictures? With Gravity's it just takes you out of the default scope zoom, the gun still looks the same.
--- End quote ---
2. I'll add some red flash, sure.
4. Maybe I can go look up how to have the server do it for you.
5. I forgot the "timeout" argument to the commandtoclient for the centerprint, that's already fixed for next upload/restart.
7. ATM it's two seconds, but the guns will be getting a new stats system soon.
8. Not really. The model while scoped for the dragunov or psg1 is just the scope part, as you don't need to see the rest of the gun because you're zoomed in.
RedGajin:
--- Quote from: DrenDran on September 04, 2011, 03:42:49 PM ---2. I'll add some red flash, sure.
4. Maybe I can go look up how to have the server do it for you.
5. I forgot the "timeout" argument to the commandtoclient for the centerprint, that's already fixed for next upload/restart.
7. ATM it's two seconds, but the guns will be getting a new stats system soon.
8. Not really. The model while scoped for the dragunov or psg1 is just the scope part, as you don't need to see the rest of the gun because you're zoomed in.
--- End quote ---
8. Did you look at the both the pictures? What about when your scoped and other people look at you?
DrenDran:
--- Quote from: RedGajin on September 04, 2011, 03:45:08 PM ---8. Did you look at the both the pictures? What about when your scoped and other people look at you?
--- End quote ---
The forget is that lol?
eh, ill see what i can do
DrenDran:
All data for a weapon is now defined by a single function call:
--- Code: ---function setweapondata(%name,%magsize,%needsscope,%spreada,%spreadb,%firerate,%projectile,%scopedatablock,%reloadtime,%eyeoffset,%shellcount)
--- End code ---
To set the AK74 data, for example:
--- Code: ---setweapondata("AK74",34,false,0.004,0.001,0.05,"masssyjguncprojectile","Playerblackopsscoped",2,"0 1 0",1);
--- End code ---
btw an rpg is coming soon
Frostbyte:
Stakeout is lovey.