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Author Topic: Another another weapon pack.  (Read 41579 times)

I liked the Trainyard TDM better.

Yeah, right now I'm completly redoing all the weapons to use this new easier way of setting their data.
And I'm also getting multiple different custom reload sounds, and syncing up the weapons reload time with the sound.
Then I'm making the RPG7.

See the weapon data:
Code: [Select]
setweapondata("AK74",30,false,0.004,0.0015,0.0923,"masssyjguncprojectile","Playerblackopsscoped",2,"0 1 0",1);
setweapondata("MP5K",30,false,0.004,0.001,0.08,"masssyjguncprojectile","Playerblackopsscoped",3,"0 1 0",1);
setweapondata("Skorpion",20,false,0.004,0.001,0.08,"masssyjguncprojectile","Playerblackopsscoped",3.2,"0 1 -0.35",1);
setweapondata("M60",100,true,0,0.001,0.11214,"masssyjguncprojectile","Playerblackopshardscoped",8,"0 1 0",1);
setweapondata("Uzi",32,false,0.004,0.001,0.064,"masssyjguncprojectile","Playerblackopsscoped",3.2,"0 1 -0.175",1);
setweapondata("Dragunov",10,true,0,0,1.9,"hdsyjguncprojectile","Playerblackopsscoped",2.9,"0 2 -0.325",1);
setweapondata("PSG1",5,true,0,0,1.9,"psgsyjguncprojectile","Playerblackopsscoped",2.9,"0 2 -0.325",1);
setweapondata("Stakeout",4,false,0.008,0.004,1,"syjguncprojectile","Playerblackopsscoped",3,"0.005 1 -0.49",8);
setweapondata("ASP",7,false,0.003,0.001,0.06,"mpsyjguncprojectile","Playerblackopsscoped",2,"0 1 -0.28",1);
setweapondata("Makarov",8,false,0.003,0.001,0.096,"mpsyjguncprojectile","Playerblackopsscoped",2,"0 1 -0.34",1);
setweapondata("Python",6,false,0.003,0.001,0.1,"pythonsyjguncprojectile","Playerblackopsscoped",2,"0 1 0",1);
setweapondata("RPG7",2,false,0.003,0.001,2,"syjrpgprojectile","Playerblackopsscoped",3,"0 1 0",1);
« Last Edit: September 05, 2011, 05:49:15 PM by DrenDran »

Pack is coming along nicely. Did anything change with Tac. Insertion?


If not maybe you could make it so you need to prime it for 10 seconds, then place.

Pack is coming along nicely. Did anything change with Tac. Insertion?


If not maybe you could make it so you need to prime it for 10 seconds, then place.
prime is there if you hadn't noticed.
it's only 3 seconds though, granted that is longer that you'd think.

I'm thinking of either two possiblites:
1. Force you to stand still while charging
2. You can't spawn with another one.

prime is there if you hadn't noticed.
it's only 3 seconds though, granted that is longer that you'd think.

I'm thinking of either two possiblites:
1. Force you to stand still while charging
2. You can't spawn with another one.
2 for sure.

rpg done
plus I added ammo usage (as in, you can run out of ammo) stuff for automatic guns and rpg

Something about the models makes me happy!
They look kinda cartoony which I like.

rpg done
plus I added ammo usage (as in, you can run out of ammo) stuff for automatic guns and rpg

If you're going to add ammo, do it to all guns.

If you're going to add ammo, do it to all guns.
i will
but some came first

btw i've started adding reloading animations

i will
but some came first

btw i've started adding reloading animations

If you need an additional hoster for further bug testing, talk to me. I have a possible 1-2 servers I can host for you.


You are genius!!!!!!!!!!!!!!!!!!!!!! :cookie: :cookie: :cookie: :cookie: :cookie: :cookieMonster: :cookieMonster: :cookieMonster:



no silly he was talking about me DUH
Really? I thought for sure he was talking about me.