Yeah, right now I'm completly redoing all the weapons to use this new easier way of setting their data.
And I'm also getting multiple different custom reload sounds, and syncing up the weapons reload time with the sound.
Then I'm making the RPG7.
See the weapon data:
setweapondata("AK74",30,false,0.004,0.0015,0.0923,"masssyjguncprojectile","Playerblackopsscoped",2,"0 1 0",1);
setweapondata("MP5K",30,false,0.004,0.001,0.08,"masssyjguncprojectile","Playerblackopsscoped",3,"0 1 0",1);
setweapondata("Skorpion",20,false,0.004,0.001,0.08,"masssyjguncprojectile","Playerblackopsscoped",3.2,"0 1 -0.35",1);
setweapondata("M60",100,true,0,0.001,0.11214,"masssyjguncprojectile","Playerblackopshardscoped",8,"0 1 0",1);
setweapondata("Uzi",32,false,0.004,0.001,0.064,"masssyjguncprojectile","Playerblackopsscoped",3.2,"0 1 -0.175",1);
setweapondata("Dragunov",10,true,0,0,1.9,"hdsyjguncprojectile","Playerblackopsscoped",2.9,"0 2 -0.325",1);
setweapondata("PSG1",5,true,0,0,1.9,"psgsyjguncprojectile","Playerblackopsscoped",2.9,"0 2 -0.325",1);
setweapondata("Stakeout",4,false,0.008,0.004,1,"syjguncprojectile","Playerblackopsscoped",3,"0.005 1 -0.49",8);
setweapondata("ASP",7,false,0.003,0.001,0.06,"mpsyjguncprojectile","Playerblackopsscoped",2,"0 1 -0.28",1);
setweapondata("Makarov",8,false,0.003,0.001,0.096,"mpsyjguncprojectile","Playerblackopsscoped",2,"0 1 -0.34",1);
setweapondata("Python",6,false,0.003,0.001,0.1,"pythonsyjguncprojectile","Playerblackopsscoped",2,"0 1 0",1);
setweapondata("RPG7",2,false,0.003,0.001,2,"syjrpgprojectile","Playerblackopsscoped",3,"0 1 0",1);