Blockland Forums > Modification Help
Another another weapon pack.
DrenDran:
--- Quote from: The Corporation on September 13, 2011, 05:34:59 PM ---It's telling me no updates were found.
:/
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Try what I said lol.
The Corporation:
By the way, can you renovate your class management system to be a little more user-friendly?
DrenDran:
--- Quote from: The Corporation on September 13, 2011, 05:38:18 PM ---By the way, can you renovate your class management system to be a little more user-friendly?
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I thought I already did that with the gui update.
The Corporation:
--- Quote from: DrenDran on September 13, 2011, 05:43:00 PM ---I thought I already did that with the gui update.
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Nevermind that.
Weapon pack is good, but-
In terms of scripting-
-RPG should be reloaded after every shot
- The tomahawk and ballistic knife actually should have more gravity and less speed. (about the knives, mind explaining?)
-Willy Pete is broken, as in throw one, and it doesn't stop exploding for a while, when it should explode for once.
-And why is the ammo count in bottomprint? It gets in the way of events that use that.
In terms of modeling and other stuff-
-M60 Reloading is kinda sad. The reloading sound doesn't really fit the model at all, a simple raise of the latch on top and close would do.
-Python firing sound should be cut off so we don't hear that ting-a-ling sound
-Stakeout doesn't even have a pump action animation or sound
-And I just noticed most of the weapons don't have muzzles.
-Tomahawk doesn't spin in midair, and is way too fast. The same can be said, minus the spin part, about the ballistic knife.
DrenDran:
--- Quote from: The Corporation on September 13, 2011, 06:02:53 PM ---Nevermind that.
Weapon pack is good, but-
In terms of scripting-
-RPG should be reloaded after every shotEh, my logic is that maybe you kept a rocket in your pocket.
- The tomahawk and ballistic knife actually should have more gravity and less speed. (about the knives, mind explaining?)Tomahawk is ballistic, knives need to be primed, so to balance it out, they are more accurate.
-Willy Pete is broken, as in throw one, and it doesn't stop exploding for a while, when it should explode for once.Actually, that was the origional intention.
-And why is the ammo count in bottomprint? It gets in the way of events that use that.Where should it be? No matter where, it will always be possible for it to get in the way.
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