All data for a weapon is now defined by a single function call:
function setweapondata(%name,%magsize,%needsscope,%spreada,%spreadb,%firerate,%projectile,%scopedatablock,%reloadtime,%eyeoffset,%shellcount)
To set the AK74 data, for example:
setweapondata("AK74",34,false,0.004,0.001,0.05,"masssyjguncprojectile","Playerblackopsscoped",2,"0 1 0",1);
btw an rpg is coming soon