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RedGajin:
Just set the bots team. Make sure you aren't doing 'setbotname' but 'setteam'.
Also, I have a very finely working barricade system and magic box thing if you want them.
Agent C:
--- Quote from: brickybob on August 28, 2011, 03:23:08 PM ---Didn't work. :c
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The last two lines are showing what it should look like for a team set-up. The first five are a way to make the bot hurt you when it touches you, and not hurt you when you touch its corpse. And yes, I tested it in game and it works just fine. I hope this helps.
RedGajin:
--- Quote from: Agent C on August 28, 2011, 04:42:38 PM ---[i mg]http://i590.photobucket.com/albums/ss345/Agent_C/Events.png[/img]
The last two lines are showing what it should look like for a team set-up. The first five are a way to make the bot hurt you when it touches you, and not hurt you when you touch its corpse. And yes, I tested it in game and it works just fine. I hope this helps.
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Just saying, but changing a bots playertype will no longer allow you to edit their appearance.
Agent C:
--- Quote from: RedGajin on August 28, 2011, 04:48:53 PM ---Just saying, but changing a bots playertype will no longer allow you to edit their appearance.
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Didn't know that. But what I presented was setting the vehicle to none, then setting it back to whatever it was before. Unless you're saying that it applies to that also, in which case I don't know how to get around it
RedGajin:
--- Quote from: Agent C on August 28, 2011, 04:52:40 PM ---Didn't know that. But what I presented was setting the vehicle to none, then setting it back to whatever it was before. Unless you're saying that it applies to that also, in which case I don't know how to get around it
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No, it doesn't do that. I just said that in case he was thinking of copying those events. Changing playertype for bots is unnecessary in most cases as you can change most things with the other events. Respawning them is fine.