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Working on a new TDM. Any suggestions?

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BlockoCrafter:

1.TF2 Weapons
2.Point Shop System (I like to call it a PSS)
3.Big Castles, Turrets and all that fancy :iceCream:

The stuff you need for a good TDM.

Sabbin:


--- Quote from: Aniken 911 on August 29, 2011, 08:01:14 AM ---There's 6 floors on building 6, including the roof. I think that's enough. The only major changes I plan on making in building 6 is replacing window bricks with damaging bricks, making a center spot on every floor where the CP will be, and adding elevators.
I'm going to elaborate on the elevators a little more. When the first capture point is captured, the elevator on the first floor will be unlocked and able to move up or down. People on the second floor will have no control over it. This continues for every floor until the top floor.

--- End quote ---

child research

Aniken 911:


--- Quote from: BlockoCrafter on August 29, 2011, 04:47:26 PM ---1.TF2 Weapons
2.Point Shop System (I like to call it a PSS)
3.Big Castles, Turrets and all that fancy :iceCream:

The stuff you need for a good TDM.

--- End quote ---
1. I may use this and Gcat's old weapons.
2. I already said that team's weapons upgrade as they capture more points.
3. Terrorists nor cops are going to be able to get their hands on tank turrets, but there WILL be heavy MG turrets.
Also,

--- Quote from: Sabbin on August 29, 2011, 05:09:53 PM ---child research

--- End quote ---
Get out.

DrenDran:


--- Quote from: BlockoCrafter on August 29, 2011, 04:47:26 PM ---2.Point Shop System (I like to call it a PSS)

The stuff you need for a good TDM.

--- End quote ---
Because we really need PiSS in order to have fun.

Comatose:

Aniken, why not just use Tier+Tac?

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