Cloud GeneratorBy ottosparks.
Features:-gui to make your life easier
including a warning not to do something so big you'll crash!-cloud generator since that's what the mod does
-3D Cloud Generation
Planned:-Get serversided generation working.
-Add in seeds.
Info/Tutorial:Magnitude: Odds of a cloud centre being placed at a point during preparation. Best kept ~1000+.
Cloud Centre Depth Range: Range used to determine the height of a point placed during preparation. I normally use "0 7" here.
Depth Difference Range: Ranged used to determine the difference in height between two cells during expansion. I normally keep this small, "0 2" or "0 1".
Expansion Loops: Times clouds are expanded. As of v3, this is seems to be best around twenty.
Expansion Chance: Chance that a cloud will be expanded during a single directional check.
"Second Chance" Expansion Type: If this is on, when a random isn't enough to expand a cloud, it will re-generate the random before every expansion in the next direction. No significant difference is seen save that this makes larger clouds that tend to generate more in other directions.
Get Absolute Value of Depth: Sometimes, grid values may be negative, if the are, they aren't built. This can cause cool effects or annoying ones potentially.
Smoother: This loops through and expands the lowest adjacent cells with certain other settings, to make the clouds look a bit smoother and to stop the clouds from generating as many 'walls'.
Smoother Loops: Times the smoother is run.
Smoother Difference Range: Used to determine the random subtracted from the difference of the cell in question and the lowest adjacent cell. Best kept around "0 2".
Previews:Examples of pretty good generation:
Video(s):http://www.youtube.com/watch?v=qKuVQwFKzaI (Old video.)
http://www.youtube.com/watch?v=8nAECv50TvU (Old video.)
Download:Dropbox (Current)Any feedback is appreciated!
Enjoy!