Author Topic: Cloud Generator v3 (Realism Update 11/11/11)  (Read 14053 times)


Wow, I can't even wrap my head around how hard that must've been to script, great job.

Seems like it would work for a build's looks to compliment it. Well done.

I want a more Default Blockland style GUI.

Why do you store an object to a variable, it is quite redundant.

Other then that, good add-on, keep updating it to make it even better otto.

Not useful for anything I cant think of but still pretty neat.

Why do you store an object to a variable, it is quite redundant.

Other then that, good add-on, keep updating it to make it even better otto.
The mod used to have to reference the SO outside the generator script and methods, and I made this awhile ago, too. I actually have no idea why I never changed it to using a local variable.

Wow, I can't even wrap my head around how hard that must've been to script, great job.
this is one of the easiest things i've ever scripted, it's very uncomplicated.

I want a more Default Blockland style GUI.
my UI edit pack makes it seem a lot different than if you had default UI i'm sure


Seems like it would work for a build's looks to compliment it. Well done.
It does look nice going with a terrain build if you do it right. You've seen some of my builds that use it, Wing. :o

Not useful for anything I cant think of but still pretty neat.
It's probably less than half as useful as LSG, I don't think people understand how awesome LSG is if you use it to its full potential: with the right know-how, you can make a floating island generator with it.

LSG can probably make clouds similar to that that this makes if you know what you're doing.

It's cool, not sure how it could be properly put into a build.

It's cool, not sure how it could be properly put into a build.
I just use zone cubes.

The mod used to have to reference the SO outside the generator script and methods, and I made this awhile ago, too. I actually have no idea why I never changed it to using a local variable.

You do know you don't need any variables at all right?

You do know you don't need any variables at all right?
Yeah, but I like to use something like %this for some reason anyways.

Just an odd habit I developed.

I have a feeling someone's going to sync this up with TerraGen.

I have a feeling someone's going to sync this up with TerraGen.
This would require some editing to be able to work with Terragen considering it would have to constantly be able to add onto the clouds without just cutting them off and starting another layer. terragen would also have to be edited to automatically add zone cubes or other means of adding clouds.

By the way, here's the simple old pixel-cloud version.


Code: [Select]
function oldCloudGenerator(%magnitude, %x, %y)
{
for(%yPrep = 0; %yPrep < %y; %yPrep++)
{
for(%xPrep = 0; %xPrep < %x; %xPrep++)
{
%random = getRandom(0, %magnitude);
if((%random > 5 && %random < 15) || (%random > 20 && %random <= 30) || (%random >= 50 && %random <= 65))
{
plantBrick(1);
plantBrick(0);
}
superShiftBrickRight(1);
superShiftBrickRight(0);
}
for(%xPrep = 0; %xPrep < %x; %xPrep++)
{
superShiftBrickLeft(1);
superShiftBrickLeft(0);
}
superShiftBrickAway(1);
superShiftBrickAway(0);
}
}