Blockland Forums > General Discussion
You CANNOT hack Blockland
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Chrono:

--- Quote from: Daenth on August 31, 2011, 11:10:47 PM ---One of the reasons why I think Badspot does not give out source code and encrypted all default game files is because he didn't want people to find exploits in the code.

In truth, Blockland is very much hackable, with the correct resources. Fortunately, you cannot get a hold of the resources in any way, making hacking Blockland a very tedious task to do, if not impossible at the current state. Now, if a large group of hackers decided to hack Blockland, they would probably achieve it because there are multiple experienced hackers looking for key exploits in the hidden games files.

Yes, Aimbot is considered a "hack" but all the aimbots out there are very inefficient. Also, it is worth noting there is no .cs.dso converter to date, so if Badspot lost all of Blockland's open source code, then he would not be able to work on it.

--- End quote ---
1) How the hell do you know if there's any exploits in the code? The server handles everything. The only way you can exploit it is if the client can send functions to the server that call the eval function in certain ways from the input.
2) Aimbot is NOT considered a hack because it simply uses torquescript commands with the given resources.
3) Even if a .dso converter was released, Badspot changed the way Blockland's .dso files are compiled.
DrenDran:
While there might be an undiscovered minor exploit or two (like that getmaplist which apparently crashed servers for a short period of time before it was fixed) most of the "hacks" are either scripting exploits (aimbot is not in any way a hack) from mods Badspot failed for that purpose anyway, or just complete bullstuff.
MarioDragon:
I don't know much about computers in the software area but I imagine the worst you could do is go through a port and "gain access," rather than hack, to that persons computer. I don't know if it even works that way, but since you literally make a hole through your firewall every time you port forward something then I guess it could.

Eh, I probably sound stupid. If it is possible, I assume it isn't easy, and as already stated, people would be hacking into something more worthwhile like RWJ's channel.
Chrono:

--- Quote from: MarioDragon on September 01, 2011, 01:20:29 AM ---I don't know much about computers in the software area but I imagine the worst you could do is go through a port and "gain access," rather than hack, to that persons computer. I don't know if it even works that way, but since you literally make a hole through your firewall every time you port forward something then I guess it could.

Eh, I probably sound stupid. If it is possible, I assume it isn't easy, and as already stated, people would be hacking into something more worthwhile like RWJ's channel.

--- End quote ---
Even if that were true, they would only be able to hack through this port if they knew it was open, and if the server isn't running. (or else the client of their hacking tool will try to connect to the Blockland server, and thus, get rejected)
Corbiere:
You can edit the SavedVariables text file in your client data folder :D Ima H4x0r.

Anyway,

you CAN you cheatengine or equivalent to change some numerical instances (health to 100 for example), but this only really works on slate on single player because there's too many other entries if on a map with other data or other players running around. Even on single there's so much data that by the time you filter it all to one instance it's just gone and changed.

In short, possible but very very very tedious.
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