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| Death and item detection |
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| mp7964:
--- Quote from: Placid on August 31, 2011, 09:53:02 PM ---package function GameConnection::onDeath(%client,%obj,%killer,%type,%area). %client will be the client of the person killed, %killer will be the killer. to kick them just delete their client (not to be confused with the player) --- End quote --- --- Quote from: dUMBELLS on August 31, 2011, 11:16:24 PM ---As for checking whether the player is holding an item, use if(isObject(%client.player.getMountedImage(SLOT))). --- End quote --- Alright, thanks all :D |
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