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Death and item detection
mp7964:
--- Quote from: Placid on August 31, 2011, 09:53:02 PM ---package function GameConnection::onDeath(%client,%obj,%killer,%type,%area). %client will be the client of the person killed, %killer will be the killer.
to kick them just delete their client (not to be confused with the player)
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--- Quote from: dUMBELLS on August 31, 2011, 11:16:24 PM ---As for checking whether the player is holding an item, use if(isObject(%client.player.getMountedImage(SLOT))).
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Alright, thanks all :D