| Blockland Forums > Help |
| Making a delay that is over 30 seconds. |
| << < (2/5) > >> |
| phflack:
use a loop, with a counter |
| Orthone:
Relays or VCE work. |
| slimabob:
--- Quote from: phflack on August 31, 2011, 08:37:44 PM ---use a loop, with a counter --- End quote --- I'm not 100% sure what you mean but I think I have an idea. I'll try it out and unlock this thread if it doesn't work. Warning - while you were typing a new reply has been posted. You may wish to review your post. --- Quote from: Orthone on August 31, 2011, 08:38:14 PM ---Relays or VCE work. --- End quote --- That's what I'm going to try. |
| slimabob:
So, could anyone help me with why this isn't working: |
| jes00:
When doing this I prefer something like the following: --- Code: ---[x] [ ] 1. onActivate Self fireRelay [x] [30000] 2. onRelay Self fireRelay [x] [ ] 3. onRelay Self VCE_modVariable [Timer] [Add] [1] [x] [ ] 4. onRelay Self VCE_ifVariable [Timer] [==] [4] [5 7] [x] [ ] 5. onVariableTrue Self VCE_modVariable [Timer] [Set] [0] [x] [ ] 6. onVariableTrue Minigame chatMessageAll [The time is up!] --- End code --- this would me it so that every two minutes in the minigame a message is sent to all saying "The time is up!" To change the amount of time simply change the delay in line two and the if variable == in line 4. |
| Navigation |
| Message Index |
| Next page |
| Previous page |