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Making a delay that is over 30 seconds.
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phflack:
use a loop, with a counter
Orthone:
Relays or VCE work.
slimabob:

--- Quote from: phflack on August 31, 2011, 08:37:44 PM ---use a loop, with a counter

--- End quote ---
I'm not 100% sure what you mean but I think I have an idea. I'll try it out and unlock this thread if it doesn't work.

Warning - while you were typing a new reply has been posted. You may wish to review your post.


--- Quote from: Orthone on August 31, 2011, 08:38:14 PM ---Relays or VCE work.

--- End quote ---
That's what I'm going to try.
slimabob:
So, could anyone help me with why this isn't working:



jes00:
When doing this I prefer something like the following:

--- Code: ---[x] [ ] 1. onActivate   Self   fireRelay
[x] [30000] 2. onRelay   Self   fireRelay
[x] [ ] 3. onRelay   Self   VCE_modVariable   [Timer] [Add] [1]
[x] [ ] 4. onRelay   Self   VCE_ifVariable   [Timer] [==] [4] [5 7]
[x] [ ] 5. onVariableTrue   Self   VCE_modVariable   [Timer] [Set] [0]
[x] [ ] 6. onVariableTrue   Minigame   chatMessageAll [The time is up!]

--- End code ---
this would me it so that every two minutes in the minigame a message is sent to all saying "The time is up!"
To change the amount of time simply change the delay in line two and the if variable == in line 4.
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