| Blockland Forums > Modification Help |
| CI kill images not appearing. (never mind I knew what I was doing all along) |
| (1/1) |
| DrenDran:
--- Code: ---datablock DecalData(BlackOpsballisticknife) { textureName = "add-ons/gamemode_blackops/CI_ballisticknife.png"; preload = true; }; AddDamageType("KnifeDirect", '<bitmap:add-ons/gamemode_blackops/CI_ballisticknife> %1', '%2 <bitmap:add-ons/gamemode_blackops/CI_ballisticknife> %1',0.5,1); datablock ProjectileData(blackopsknifeProjectile) { projectileShapeName = "./BallisticProjectile.dts"; directDamage = 500; brickExplosionRadius = 0; brickExplosionImpact = false; //destroy a brick if we hit it directly? brickExplosionForce = 0; brickExplosionMaxVolume = 0; //max volume of bricks that we can destroy brickExplosionMaxVolumeFloating = 0; //max volume of bricks that we can destroy if they aren't connected to the ground directDamageType = $DamageType::KnifeDirect; radiusDamageType = $DamageType::KnifeDirect; impactImpulse = 0; verticalImpulse = 0; muzzleVelocity = 200; velInheritFactor = 1; armingDelay = 0; lifetime = 10000; fadeDelay = 9000; bounceElasticity = 0.5; bounceFriction = 0.20; isBallistic = false; gravityMod = 0; hasLight = false; }; --- End code --- I think the damage type is working fine. Because the image doesn't work even if I do <bitmap:add-ons/gamemode_blackops/CI_tomahawk.png> in eval chat as a messageall. So, what's wrong here? (note: they just see skull icons) Nevermind I'm perfect. Server just needed to restart. |
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