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CI kill images not appearing. (never mind I knew what I was doing all along)

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DrenDran:


--- Code: ---datablock DecalData(BlackOpsballisticknife)
{
textureName = "add-ons/gamemode_blackops/CI_ballisticknife.png";
preload = true;
};

AddDamageType("KnifeDirect",   '<bitmap:add-ons/gamemode_blackops/CI_ballisticknife> %1',    '%2 <bitmap:add-ons/gamemode_blackops/CI_ballisticknife> %1',0.5,1);

datablock ProjectileData(blackopsknifeProjectile)
{
   projectileShapeName = "./BallisticProjectile.dts";
   directDamage        = 500;

   brickExplosionRadius = 0;
   brickExplosionImpact = false;          //destroy a brick if we hit it directly?
   brickExplosionForce  = 0;
   brickExplosionMaxVolume = 0;          //max volume of bricks that we can destroy
   brickExplosionMaxVolumeFloating = 0;  //max volume of bricks that we can destroy if they aren't connected to the ground

   directDamageType    = $DamageType::KnifeDirect;
   radiusDamageType    = $DamageType::KnifeDirect;

   impactImpulse     = 0;
   verticalImpulse  = 0;

   muzzleVelocity      = 200;
   velInheritFactor    = 1;

   armingDelay         = 0;
   lifetime            = 10000;
   fadeDelay           = 9000;
   bounceElasticity    = 0.5;
   bounceFriction      = 0.20;
   isBallistic         = false;
   gravityMod = 0;

   hasLight    = false;
};

--- End code ---

I think the damage type is working fine.
Because the image doesn't work even if I do <bitmap:add-ons/gamemode_blackops/CI_tomahawk.png> in eval chat as a messageall.
So, what's wrong here?
(note: they just see skull icons)

Nevermind I'm perfect.
Server just needed to restart.

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