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| Headcrab Zombie:
--- Quote from: Pah1023 on September 03, 2011, 04:16:13 PM ---Sorry for double posting but I found out that it uses an action map. But now I need the variables and there two different commands. Actionmap.bind() and actionmap.bindcmd(). Wich do I use? --- End quote --- Wait, you said in the OP that you want to press a button on a GUI and have that do a command, now you're saying you want a keybind? These are two completely different things, which do you want? |
| Pah1023:
--- Quote from: Headcrab Zombie on September 11, 2011, 07:14:34 PM ---Wait, you said in the OP that you want to press a button on a GUI and have that do a command, now you're saying you want a keybind? These are two completely different things, which do you want? --- End quote --- Sorry if I didnt make complete sense, I meant for you can only press it if the gui is open, if its not, the keyboard button will do nothing. |
| Xalos:
--- Quote from: wizzlemanizzle on September 11, 2011, 06:30:26 PM ---sorry for bump, hope this helps though In your case: actionmap.bind(keyboard0, Z, , , function();); however... I don't think it is possible to make it so that this ONLY works while a specific GUI is open.... --- End quote --- new GuiBitmapCtrl(GuiZButton) { command = "blah_blah_blah();"; //this runs when you press the accelerator or click the image accelerator = "Z"; //all the required variables, I don't know which ones are and which ones aren't //pretty sure for a bitmap you need a profile and a filepath }; |
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