Blockland Forums > Modification Help
Event Server Timescale
MARBLE MAN:
i have this working PERFECTLY on my server, only mine because it uses find client by name...
i want to know how to make it work with everyone(the host):
DONT STEAL MY stuff
AND I MADE THE CLIENT TIMESCALE
--- Code: ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 //0.2 1");
function GameConnection::SetTimescale(%this, %time)
{
eval("serverCmdTimescale(" @ findclientbyname(MARBLE) @ //"," @ %time @ ");");
}
--- End code ---
Result:
it works on my server so far :/
MARBLE MAN set the timescale to #.#
MARBLE MAN:
TELL ME NOW <3 :cookie: :cookie:
I will release soon!!! lolwut
Headcrab Zombie:
--- Quote from: MARBLE MAN on September 03, 2011, 09:34:43 PM ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");
function GameConnection::SetTimescale(%this, %time)
{
serverCmdTimescale(%this,%time);
}
--- End quote ---
Like this?
MegaScientifical:
Do not release this, keep it private. Not trying to be a jerk, trying not to get you failed and ridiculed. Seriously, keep it to yourself.
--- Code: ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");
function GameConnection::SetTimescale(%this, %time) {
serverCmdTimescale(%this, %time);
}
--- End code ---
MARBLE MAN:
--- Quote from: MegaScientifical on September 03, 2011, 09:46:27 PM ---Do not release this, keep it private. Not trying to be a jerk, trying not to get you failed and ridiculed. Seriously, keep it to yourself.
--- Code: ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");
function GameConnection::SetTimescale(%this, %time) {
serverCmdTimescale(%this, %time);
}
--- End code ---
--- End quote ---
Doesnt work, it crashes the server...
and changes the timescale...