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Event Server Timescale

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MARBLE MAN:

i have this working PERFECTLY on my server, only mine because it uses find client by name...

i want to know how to make it work with everyone(the host):
DONT STEAL MY stuff
AND I MADE THE CLIENT TIMESCALE

--- Code: ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 //0.2 1");


function GameConnection::SetTimescale(%this, %time)
{
eval("serverCmdTimescale(" @ findclientbyname(MARBLE) @ //"," @ %time @ ");");
}

--- End code ---
Result:
it works on my server so far :/
MARBLE MAN set the timescale to #.#

MARBLE MAN:

TELL ME NOW <3 :cookie: :cookie:
I will release soon!!! lolwut

Headcrab Zombie:


--- Quote from: MARBLE MAN on September 03, 2011, 09:34:43 PM ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");

function GameConnection::SetTimescale(%this, %time)
{
    serverCmdTimescale(%this,%time);
}

--- End quote ---

Like this?

MegaScientifical:

Do not release this, keep it private. Not trying to be a jerk, trying not to get you failed and ridiculed. Seriously, keep it to yourself.


--- Code: ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");

function GameConnection::SetTimescale(%this, %time) {
serverCmdTimescale(%this, %time);
}
--- End code ---


MARBLE MAN:


--- Quote from: MegaScientifical on September 03, 2011, 09:46:27 PM ---Do not release this, keep it private. Not trying to be a jerk, trying not to get you failed and ridiculed. Seriously, keep it to yourself.


--- Code: ---registerOutputEvent(GameConnection,"SetTimescale","float 0.2 2.0 0.2 1");

function GameConnection::SetTimescale(%this, %time) {
serverCmdTimescale(%this, %time);
}
--- End code ---

--- End quote ---
Doesnt work, it crashes the server...
and changes the timescale...


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