Poll

Atmosphere theme?

Horror
3 (8.8%)
Confusion
7 (20.6%)
Distortion Horror
11 (32.4%)
Adventure
3 (8.8%)
LSD
10 (29.4%)

Total Members Voted: 34

Author Topic: Third Rail, a surreal adventure.  (Read 12678 times)


oh wait there is a little bit of space


A beautiful sunset from planet.fbx, taken around 800:19 AM in fbx time.


Working on adding bloom & a skyshere next. The basic mechanics are already done, it's just a matter of modeling & planet generation now.



It's basically a dice rolling game right now. I might go back to 2D but 3D games are so much cooler.

eh, i prefer 2D because it's simpler.

somewhat.

The game is going, but there are a lot of issues. I'll post some hot pix once I get the local spawnpoint set up.

I can't wait honestly. (: SX3D is loving awesome.


XNA has some weird zbuffer issue with long distances so I had to disable the skybox, the atmospheres, and a bunch of other stuff until I can figure it out.

Holy hot hell
that rimes.
Also, since when did Extrude know C# and Lua
What.

Most of the features right now are copied directly from tutorials. The only features that are original are the models, skybox, and velocity.

Extra: I'm going to try to submit this to Steam as a free/$0.99 game under Indie and Adventure. If it doesn't get approved, I'll probably post it on here, and maybe the Xbox Live store.

With XNA you can easily port your games from Windows over to Windows phones and other devices, not sure about the PSP.
« Last Edit: November 29, 2011, 09:05:05 PM by Extrude »

If it's on Steam, expect to see me playing it c: