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| Bricks appear on capture |
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| dorkdotdan:
--- Quote from: MegaScientifical on September 04, 2011, 07:27:44 AM ---Wait, you mean you didn't know how to make bricks disappear? Also, use disappear event. Easier than two-three. --- End quote --- But then it has to reappear later. |
| Devvy:
--- Quote from: dorkdotdan on September 04, 2011, 11:48:14 AM ---But then it has to reappear later. --- End quote --- Dissapear -1 = Gone forever. Dissapear 0 = Comes back. Hurr |
| Frsotbite:
--- Quote from: Devvy on September 04, 2011, 12:14:22 PM ---Dissapear -1 = Gone forever. Dissapear 0 = Comes back. Hurr --- End quote --- i just used SetRendering and SetRaycasting |
| MegaScientifical:
--- Quote from: Frsotbite on September 04, 2011, 01:13:02 PM ---i just used SetRendering and SetRaycasting --- End quote --- You're making it more difficult on yourself, you understand that? Also, that doesn't account for collision with the bricks in question. |
| Kalphiter:
--- Quote from: MegaScientifical on September 04, 2011, 05:21:38 PM ---You're making it more difficult on yourself, you understand that? Also, that doesn't account for collision with the bricks in question. --- End quote --- By the way, water is the only thing where you can't "disappear 0" because it will have collision and raycasting on. |
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