| Blockland Forums > Modification Help |
| Rusty & Munk's HatMod+ - Released!!! Page 23 |
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| SailorMan:
I r happy! Very nice |
| Shy_Guy:
Untill 1 mil. |
| Cucumber!:
If you're making more, make a Jeep Cap. |
| Mr.Noßody:
Any thoughts on my Police Helmet? Would it make the cut? |
| Munkey:
--- Quote from: Mr.Noßody on October 08, 2011, 11:51:04 PM ---Any thoughts on my Police Helmet? Would it make the cut? --- End quote --- I can't put it into the main mod, as I promised Rusty those would only be his hats, but you can make your own pack if you wish. --- Quote from: Munkey on October 08, 2011, 10:16:09 PM ---+How to make your own Hat Packs * This is a tutorial to show you how to make your own hats for HatMod+ 1. Model a hat, size it correctly 2. Export it as a .dts 3. Test your hat 3a. Download Emote_HatTest.zip 3b. Put your model in the zip, named as HatTest.dts. 3c. Put Emote_HatTest.zip in your add-ons folder. 3d. Say /hattest to put it on. 3e. Repeat until sized and fitted correctly. 4. Put this code in a .cs file --- Code: ---AddHAT("YourHat","YourhatImage",RARITY); datablock ShapeBaseImageData(YourhatImage) { shapeFile = "./SHAPES/Yourhat.dts"; emap = true; mountPoint = $HeadSlot; offset = "0 0 0"; eyeOffset = "0 0 0.4"; rotation = eulerToMatrix("0 0 0"); scale = "0.1 0.1 0.1"; doColorShift = false; colorShiftColor = "0.392 0.196 0.0 1.000"; }; --- End code --- 5. Replace Yourhat with the name of your hat. 6. Replace RARITY with the correct number for rarity. ( 0|Common - 1|UnCommon - 2|Rare - 3|Very Rare - 4|Radiant ) 7. Package it. NOTE: Make sure to name it RustyMunk_ExtYOURNAME.zip or else it won't execute it in the right order. 8. Start your server to see if it works! --- End quote --- |
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