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Rusty & Munk's HatMod+ - Released!!! Page 23

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SailorMan:

I r happy! Very nice

Shy_Guy:

Untill 1 mil.

Cucumber!:

If you're making more, make a Jeep Cap.

Mr.Noßody:

Any thoughts on my Police Helmet? Would it make the cut?

Munkey:


--- Quote from: Mr.Noßody on October 08, 2011, 11:51:04 PM ---Any thoughts on my Police Helmet? Would it make the cut?

--- End quote ---
I can't put it into the main mod, as I promised Rusty those would only be his hats, but you can make your own pack if you wish.


--- Quote from: Munkey on October 08, 2011, 10:16:09 PM ---+How to make your own Hat Packs

* This is a tutorial to show you how to make your own hats for HatMod+
1. Model a hat, size it correctly

2. Export it as a .dts

3. Test your hat
3a. Download Emote_HatTest.zip
3b. Put your model in the zip, named as HatTest.dts.
3c. Put Emote_HatTest.zip in your add-ons folder.
3d. Say /hattest to put it on.
3e. Repeat until sized and fitted correctly.

4. Put this code in a .cs file


--- Code: ---AddHAT("YourHat","YourhatImage",RARITY);

datablock ShapeBaseImageData(YourhatImage)
{
shapeFile = "./SHAPES/Yourhat.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0 0";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};

--- End code ---

5. Replace Yourhat with the name of your hat.

6. Replace RARITY with the correct number for rarity. ( 0|Common - 1|UnCommon - 2|Rare - 3|Very Rare - 4|Radiant )

7. Package it. NOTE: Make sure to name it RustyMunk_ExtYOURNAME.zip or else it won't execute it in the right order.

8. Start your server to see if it works!


--- End quote ---


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