Blockland Forums > Modification Help
Rusty & Munk's HatMod+ - Released!!! Page 23
SailorMan:
I r happy! Very nice
Shy_Guy:
Untill 1 mil.
Cucumber!:
If you're making more, make a Jeep Cap.
Mr.Noßody:
Any thoughts on my Police Helmet? Would it make the cut?
Munkey:
--- Quote from: Mr.Noßody on October 08, 2011, 11:51:04 PM ---Any thoughts on my Police Helmet? Would it make the cut?
--- End quote ---
I can't put it into the main mod, as I promised Rusty those would only be his hats, but you can make your own pack if you wish.
--- Quote from: Munkey on October 08, 2011, 10:16:09 PM ---+How to make your own Hat Packs
* This is a tutorial to show you how to make your own hats for HatMod+
1. Model a hat, size it correctly
2. Export it as a .dts
3. Test your hat
3a. Download Emote_HatTest.zip
3b. Put your model in the zip, named as HatTest.dts.
3c. Put Emote_HatTest.zip in your add-ons folder.
3d. Say /hattest to put it on.
3e. Repeat until sized and fitted correctly.
4. Put this code in a .cs file
--- Code: ---AddHAT("YourHat","YourhatImage",RARITY);
datablock ShapeBaseImageData(YourhatImage)
{
shapeFile = "./SHAPES/Yourhat.dts";
emap = true;
mountPoint = $HeadSlot;
offset = "0 0 0";
eyeOffset = "0 0 0.4";
rotation = eulerToMatrix("0 0 0");
scale = "0.1 0.1 0.1";
doColorShift = false;
colorShiftColor = "0.392 0.196 0.0 1.000";
};
--- End code ---
5. Replace Yourhat with the name of your hat.
6. Replace RARITY with the correct number for rarity. ( 0|Common - 1|UnCommon - 2|Rare - 3|Very Rare - 4|Radiant )
7. Package it. NOTE: Make sure to name it RustyMunk_ExtYOURNAME.zip or else it won't execute it in the right order.
8. Start your server to see if it works!
--- End quote ---