| Blockland Forums > Modification Help |
| [Tutorial] - How to make playertypes in Milkshape 3D |
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| cciamlazy:
If you would like to download the parts to a default blockhead go here --> http://forum.blockland.us/index.php?topic=119849.0 I didn't find a tutorial anywhere so I decided to make one. Be warned it is about 30 minutes long. I am not making something like Hydralisks tremors. It is simple but useful for those who want to make playertypes on milkshape. All it is, is an example. It is in 2 parts and I had to cut it in sony vegas so it might get cut at random places. Sorry its youtube upload limit time :c Here they are Part 1: http://www.youtube.com/watch?v=2fMFpfrE_Vs Part 2: http://www.youtube.com/watch?v=6uF8p-HHG5o Sorry I don't have a low voice. That is not my fault. For all those who have youtube blocked I will write up a tutorial later. But it is a long process. If you need help just comment. I actually right after I recorded this I put it in game and worked perfectly. and here is the list of mount points and animations Here is all the animations and mount points eye - First person Camera mount0 - Right Hand mount1 - Left Hand mount2 - Body mount3 - Right Foot mount4 - Left Foot mount5 - Head mount6 - Visor mount7 - Pants List of Sequences: am_activate1 - Activation am_activate2 - Flailing arms am_armattack - Attacking with the right hand am_armreadyboth - Both arms out (Looks like /hug) am_armreadyleft - Left arm out am_armreadyright - Right arm out am_back - moving backwards am_crouch - crouching am_crouchback - moving backwards while crouching am_crouchrun - moving forwars while crouching am_crouchside - Moving from side to side while crouching am_death - Death Animation am_fall - Falling Animation am_headside - Freelook am_headup - Used when model requires neck usage; tilts the head up am_jump - Jumping Animation am_land - When you hit the ground hard am_leftrecoil - Moving the left hand up am_look - Spins the torso on the X axis; used for pitch camera adjustment am_plant - Planting a brick am_root - Null Thread, there is no animation am_rotCW - Turning clockwise am_rotCCW - Turning counter clockwise am_run - Running am_shiftAway - Shifting the ghostbrick away from you am_shiftDown - Shifting the ghostbrick downwards am_shiftLeft - Shifting the ghostbrick to the left am_shiftRight - Shifting the ghostbrick to the right am_shiftTo - Shifting the ghostbrick towards you am_shiftUp - Shifting the ghostbrick upwards am_side - Moving from side to side am_sit - Sitting am_spearReady - Charging the spear am_spearThrow - Throwing the spear am_standJump - Jumping while standing still am_talk - Talking animation am_undo - Hitting Ctrl+Z (The shaking head thing) am_walk - Walking Animation am_wrench - Wrenching Animation I got some information from here --> http://forum.blockland.us/index.php?topic=108156.0 Tell me if there is any false or missed information here I will edit it or delete it. |
| indyjones:
Very handy |
| SWAT One:
What options need to be set to export an animation in .dts? in .dsq? |
| cciamlazy:
I am going to remake this because I fount out a better way to do this. This way the animations collide with each other and makes it glitch up when you use 2 animations at a time in game. So just let me remake this. |
| jes00:
--- Quote from: SWAT One on September 21, 2011, 12:02:15 AM ---What options need to be set to export an animation in .dts? in .dsq? --- End quote --- .dsq |
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