| Blockland Forums > Modification Help |
| Bounds box invalid? |
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| Scars75:
--- Quote from: Console log ---==>datablock StaticShapeData(test){ shapeFile = "base/data/shapes/testModel.dts";}; Error: shape base/data/shapes/testModel.dts-collision detail 0 (Collision-1) bounds box invalid! --- End quote --- I use blender. How do I fix this? |
| soba:
It looks like you tryed to put a collision mesh over the playertype, you don't put a collision box on playertypes, only vehicles, the collision box size is in the script |
| Scars75:
--- Quote from: soba on September 05, 2011, 02:02:12 PM ---It looks like you tryed to put a collision mesh over the playertype, you don't put a collision box on playertypes, only vehicles, the collision box size is in the script --- End quote --- I just made a simple model and tried to make a staticshape with it's shape and this is what I got |
| SWAT One:
Not really arguable, soba is right. |
| Scars75:
--- Quote from: SWAT One on September 05, 2011, 07:23:47 PM ---Not really arguable, soba is right. --- End quote --- I'm not making a playertype. I just made a random model and stuck it into a StaticShapeData and I got an error. |
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