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Bot Gunner Event Help.
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Mack Attack:

--- Quote from: YourBuddyBill on September 06, 2011, 07:49:05 PM ---Hey man, I will look into it. You might be able to use bot events to set bot aim and tell it to point at people as targets. Or are you doin that already?

You probably are seeing as how on a medivel rpg server the same issue occurs when a bot lands on a horse. I should really check it out.

--- End quote ---
What i am doing is having the bot protect a base, as if he was a normal player using that turret.
Thanks for looking into it.
phflack:

--- Quote from: Mack Attack on September 06, 2011, 09:05:15 AM ---But i want it to look like the turret is controled by the bot.

--- End quote ---
oh, you're screwed, you'd need to model them together as a whole bot if you'd really want it to work like that
Mack Attack:

--- Quote from: phflack on September 06, 2011, 08:26:35 PM ---oh, you're screwed, you'd need to model them together as a whole bot if you'd really want it to work like that

--- End quote ---
/emote anger
well then this is IMPOSSIBLE with the Heavy MG because the Heavy MG wont shoot its self, i tried. It has to have something shooting it, like a bot. I gave the bot an item so it would activate that item, but by doing that it would activate the turret. Anyone think they have a good alternative?
phflack:
make the HMG have an item which it shoots... i even said it earlier

--- Quote from: phflack on September 05, 2011, 05:52:38 PM ---you can't get a bot inside a vehicle/bot to aim at something or go somewhere
the best you can do is probably to make the HMG be empty with a gun and make it shoot

--- End quote ---
Mack Attack:
But then its just shooting the gun. I don't think that makes it shoot the turret. It might be best just to have couple of bots patrol the area with guns.
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