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| Melee Weapon Animating in First Person. |
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| TheKhoz:
--- Quote from: Trogtor on September 08, 2011, 08:28:58 PM ---0 0 0 --- End quote --- Hrm. Well, someone else had this problem, but they somehow fixed it. They didn't tell us how though. There is no reason it should be happening |
| Trogtor:
--- Quote from: TheKhoz on September 08, 2011, 08:30:56 PM ---Hrm. Well, someone else had this problem, but they somehow fixed it. They didn't tell us how though. There is no reason it should be happening --- End quote --- When I modeled it in Milkshape I had one joint by where I hold the staff (As needed) and the other joint way down at the bottom of the staff. Is that why? |
| TheKhoz:
--- Quote from: Trogtor on September 08, 2011, 08:32:57 PM ---When I modeled it in Milkshape I had one joint by my hand and the other joint way down at the bottom of the staff. Is that why? --- End quote --- No, it's not your model. Edit: Maybe just set your eyeOffset to '0'. That worked for me... Edit2: Pushbroom says: --- Code: ---datablock ShapeBaseImageData(pushBroomImage) { // Basic Item properties shapeFile = "./pushBroom.dts"; emap = true; // Specify mount point & offset for 3rd person, and eye offset // for first person rendering. mountPoint = 0; offset = "0 0 0"; //eyeOffset = "0.7 1.2 -0.15"; // When firing from a point offset from the eye, muzzle correction // will adjust the muzzle vector to point to the eye LOS point. // Since this weapon doesn't actually fire from the muzzle point, // we need to turn this off. correctMuzzleVector = false; // Add the WeaponImage namespace as a parent, WeaponImage namespace // provides some hooks into the inventory system. className = "WeaponImage"; // Projectile && Ammo. item = pushBroomItem; ammo = " "; projectile = pushBroomProjectile; projectileType = Projectile; //melee particles shoot from eye node for consistancy melee = true; doRetraction = false; //raise your arm up or not armReady = true; --- End code --- |
| Trogtor:
HOOLLLLYY CRAAAAPPP I am one dumb mother forgeter. I edited the scripts so it would open Weapon_entrepreneur _Staff.zip Instead it was named Weapon_entrepreneur Staff.zip (I think I pressed ctl+z too many times because I accidentally moved an addon into another addons folder and must of changed the name back) anyways, what you did worked. Thanks! |
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