Blockland Forums > Modification Help
Melee Weapon Animating in First Person.
TheKhoz:
--- Quote from: Trogtor on September 08, 2011, 08:28:58 PM ---0 0 0
--- End quote ---
Hrm.
Well, someone else had this problem, but they somehow fixed it. They didn't tell us how though.
There is no reason it should be happening
Trogtor:
--- Quote from: TheKhoz on September 08, 2011, 08:30:56 PM ---Hrm.
Well, someone else had this problem, but they somehow fixed it. They didn't tell us how though.
There is no reason it should be happening
--- End quote ---
When I modeled it in Milkshape I had one joint by where I hold the staff (As needed) and the other joint way down at the bottom of the staff. Is that why?
TheKhoz:
--- Quote from: Trogtor on September 08, 2011, 08:32:57 PM ---When I modeled it in Milkshape I had one joint by my hand and the other joint way down at the bottom of the staff. Is that why?
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No, it's not your model.
Edit: Maybe just set your eyeOffset to '0'.
That worked for me...
Edit2: Pushbroom says:
--- Code: ---datablock ShapeBaseImageData(pushBroomImage)
{
// Basic Item properties
shapeFile = "./pushBroom.dts";
emap = true;
// Specify mount point & offset for 3rd person, and eye offset
// for first person rendering.
mountPoint = 0;
offset = "0 0 0";
//eyeOffset = "0.7 1.2 -0.15";
// When firing from a point offset from the eye, muzzle correction
// will adjust the muzzle vector to point to the eye LOS point.
// Since this weapon doesn't actually fire from the muzzle point,
// we need to turn this off.
correctMuzzleVector = false;
// Add the WeaponImage namespace as a parent, WeaponImage namespace
// provides some hooks into the inventory system.
className = "WeaponImage";
// Projectile && Ammo.
item = pushBroomItem;
ammo = " ";
projectile = pushBroomProjectile;
projectileType = Projectile;
//melee particles shoot from eye node for consistancy
melee = true;
doRetraction = false;
//raise your arm up or not
armReady = true;
--- End code ---
Trogtor:
HOOLLLLYY CRAAAAPPP
I am one dumb mother forgeter.
I edited the scripts so it would open Weapon_entrepreneur _Staff.zip
Instead it was named Weapon_entrepreneur Staff.zip (I think I pressed ctl+z too many times because I accidentally moved an addon into another addons folder and must of changed the name back)
anyways, what you did worked. Thanks!