| Blockland Forums > Modification Help |
| Server_DRPG Join-Restrictions? |
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| Blocker Ctgr:
I was wondering what code makes a client not able to connect to a server if they dont have a mod. Because one of my mods I have crashes people if they dont have the client side patch for it. Heres a pic of the restriction if you dont understand what i'm trying to say. |
| Greek2me:
--- Code: ---%client.delete("The message to display when the client is dropped."); --- End code --- When they connect, check if they have the mod, and if they don't, do the above. |
| Blocker Ctgr:
--- Quote from: Greek2me on September 09, 2011, 07:02:55 PM --- --- Code: ---%client.delete("The message to display when the client is dropped."); --- End code --- When they connect, check if they have the mod, and if they don't, do the above. --- End quote --- Yes. I know the %client.delete part. But HOW do I check if they have the mod. |
| Chrono:
There's two different ways to do it. DRPG's way can easily conflict with other mods. (such as RTB and DRPG) The other way shows "<NAME> connected." "<NAME> has left the game." |
| Blocker Ctgr:
--- Quote from: Chrono on September 09, 2011, 07:45:24 PM ---There's two different ways to do it. DRPG's way can easily conflict with other mods. (such as RTB and DRPG) The other way shows "<NAME> connected." "<NAME> has left the game." --- End quote --- That is no use to me at all. |
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