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Server_DRPG Join-Restrictions?

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Chrono:


--- Quote from: Xalos on September 09, 2011, 08:00:22 PM ---:|

--- End quote ---
There's nothing wrong with that.
The method that DRPG uses, if used in another mod, can conflict with the DRPG client.

Xalos:


--- Quote from: Chrono on September 09, 2011, 09:07:11 PM ---There's nothing wrong with that.
The method that DRPG uses, if used in another mod, can conflict with the DRPG client.

--- End quote ---

I'm actually working on a client that has the same effect, but it filters through eight "unused" variables and puts its data in the first empty one. It may not work if someone then comes along after me and overwrites it, but at least I won't overwrite someone else's data.

Greek2me:

I just use a server/client cmd handshake instead of setting the connection args like you guys are talking about. It's easier for people to get around, but there's no compatibility issues.

Chrono:


--- Quote from: Greek2me on September 10, 2011, 01:42:04 PM ---I just use a server/client cmd handshake instead of setting the connection args like you guys are talking about. It's easier for people to get around, but there's no compatibility issues.

--- End quote ---
The issue isn't people getting around it (because that would only impair the player getting around it, not the server)
The issue is that it shows "<Name> connected." and "<Name> has left the game."

Blocker Ctgr:


--- Quote from: Chrono on September 10, 2011, 03:11:11 PM ---The issue is that it shows "<Name> connected." and "<Name> has left the game."

--- End quote ---

How might I do this?

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