| Blockland Forums > Modification Help |
| What is wrong with this vehicle script section? |
| (1/1) |
| Midway Sentinel:
is there something wrong here? --- Code: ---function DMTVCheckVelocity(%obj) { cancel(%obj.checkVelocitySchedule); if(!isObject(%obj)) return; if(vectorLen(%obj.getVelocity()) >= 10 && !%obj.isFly && %obj.isMovingForward(30)) { if(isFly = 0 %obj) { %obj.playThread(0,"toFly"); %obj.isFly = 1; } } if((vectorLen(%obj.getVelocity()) < 10 && %obj.isFly) || !%obj.isMovingForward(30)) { if(isFly = 1 %obj) { %obj.playThread(0,"toIdle"); %obj.isFly = 0; } } %obj.checkVelocitySchedule = schedule(100,0,DMTVcheckVelocity,%obj); } function Vehicle::addVelocity(%vehicle,%velocity) { %vehicle.setVelocity(vectorAdd(%vehicle.getVelocity(),%velocity)); } function DMTVvehicle::onadd(%this,%obj) { %obj.PlayAudio(0,DMTVSound); %obj.playThread(0,"toIdle"); %obj.isFly = 0; } --- End code --- |
| otto-san:
if(%obj.isFly == 0) if(%obj.isFly == 1) rather than if(isFly = 0 %obj) if(isFly = 1 %obj) |
| Midway Sentinel:
thanks :D |
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