Blockland Forums > Suggestions & Requests

What vehicles and/or weapons would you like to see?

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Sticky:

I'm not sure if you'd be able to use a vehicle as an elevator like that, you most probably can but it's easy enough just to use an impulse trigger (This Add-On is still in production).

As for the vacuum tank, you'd need to have some code that would be executed every time you click; as far as I know clicking when in a vehicle just uses whatever tool you have equipped. You could just override the onFire* command but that would screw over some other add-ons or anything else that might be using it if you don't add a callback to the parent's onFire* command. *Not sure if this is the correct command or not. Ignore this if incorrect.

dudeman68:

how about:
street motorcycle (goes fast)  pic below
a blocko car yay!! pic below
a blocko police car
a blocko limo
a skate bord
a 16x by 16x base plate whith wheels and you ride it and you can build on it!!!!!!!!!!
a vacum/broom witch you can ride on and fly
a blocko helicopter
a blocko tomato moblie
a hot dog truck (with hot dog weapon)
a big rig/ semi truck with trailer
a computer key with wheels
END

tails:

Boat horse!

Space Guy:


--- Quote from: shocklink10 on June 13, 2007, 08:40:16 PM ---i mentioned this before
a wide spread paint gun, like a spawn, paints 3 bricks high and would be cool if you use this modle.
(not a weapon but i guess its a good place to start.)

--- End quote ---
It seems that the spray can actually uses 72 (64 + 8 FX) weapon images, rather than one with the colour changed like in BL0002. To make another type of spraycan, that's 72 more datablocks wasted. That's not even counting the particles for each colour, where each spray has three associated with it - the actual "Spray", the explosion and one more I cannot remember. If you were willing to give up the colour on the spraycan and have the "wide" one always have white particles but colour in whatever colour, it would be less wasteful, but look very bad. It's a shame setSkinName doesn't work any more, not even something like setNodeColor("detail32","1 0 0 1"); would work.

In trying to make the spraycan an item, [image].save("File"); works but the spraycan doesn't show the actual particles, gives Mounted Image errors without changing it to a datablock rather than new ShapeBaseImageData() and has no menu item.

German5:

a giant robot to cotrol with installed weapons of mass destruction


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