| Blockland Forums > Modification Help |
| Lord Tony made a new map. |
| << < (16/16) |
| Flubbman:
It looks okay. Add some more trees around the island and I'll be happy. |
| Reactor Worker:
--- Quote from: Lørd Tøny on October 04, 2011, 11:01:31 AM ---Do you have an example? I don't really know how to script but if you ever load up GSF nightmare when you go into the closet you die by a trigger event. If someone can figure that out for me I'll be set. Behind the mountain is a seaside cliff, you just can't see it because of the picture. Um I thought sand close to water is coarse and sand away from the water is fine? --- End quote --- I don't have an example on hand, but I'm sure you can picture a fairly homogeneous texture. Basically a single color with noise applied to it. No big splotches of color. I used kill triggers in the original Planets map; they were a pain to setup. A far more flexible, fool-proof method would be a script as described before. It also means you need not kill players outside of a mini-game. It should be fairly trivial to make, I'm sure a distance finding function already exists in the engine. In my experience the finest sand is closest to the water. YMMV. |
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