Blockland Forums > Modification Help

Lord Tony made a new map.

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Flubbman:

It looks okay. Add some more trees around the island and I'll be happy.

Reactor Worker:


--- Quote from: Lørd Tøny on October 04, 2011, 11:01:31 AM ---Do you have an example?

I don't really know how to script but if you ever load up GSF nightmare when you go into the closet you die by a trigger event. If someone can figure that out for me I'll be set.

Behind the mountain is a seaside cliff, you just can't see it because of the picture.

Um I thought sand close to water is coarse and sand away from the water is fine?

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I don't have an example on hand, but I'm sure you can picture a fairly homogeneous texture. Basically a single color with noise applied to it. No big splotches of color.

I used kill triggers in the original Planets map; they were a pain to setup. A far more flexible, fool-proof method would be a script as described before. It also means you need not kill players outside of a mini-game. It should be fairly trivial to make, I'm sure a distance finding function already exists in the engine.

In my experience the finest sand is closest to the water. YMMV.

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