| Blockland Forums > Modification Help |
| CI problems |
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| Midway Sentinel:
Anyone have any idea why my CI icons for my weapons are either showing up as the default -> kill icon or being replaced by another weapon's CI? All the scripts are correct, and the CI's are properly placed. P.S. i have been using a bot to test the weapon CI's if that has anything to do w/ it. |
| TwenteFreak:
How did you name the CI file? |
| Midway Sentinel:
CI_weaponName.png |
| DrenDran:
I had the same problem. You need to make the icons each have a "decalData" datablock so the clients will download the textures. Be sure to set preload to true. |
| Midway Sentinel:
huh? here ill post one of the nonworking weapon's damageType script: --- Code: ---AddDamageType("DMR", '<bitmap:add-ons/Weapon_DMR/CI_DMR> %1', '%2 <bitmap:add-ons/Weapon_DMR/CI_DMR> %1',0.2,1); datablock ProjectileData(DMRProjectile) { projectileShapeName = "./bullet.dts"; directDamage = 50; directDamageType = $DamageType::DMR; radiusDamageType = $DamageType::DMR; brickExplosionRadius = 2; brickExplosionImpact = true; //destroy a brick if we hit it directly? brickExplosionForce = 1; brickExplosionMaxVolume = 1; //max volume of bricks that we can destroy brickExplosionMaxVolumeFloating = 2; //max volume of bricks that we can destroy if they aren't connected to the ground impactImpulse = 25; verticalImpulse = 0; explosion = gunExplosion; muzzleVelocity = 200; velInheritFactor = 1; armingDelay = 00; lifetime = 4000; fadeDelay = 3500; bounceElasticity = 0.5; bounceFriction = 0.20; isBallistic = true; gravityMod = 0; hasLight = true; lightRadius = 5.0; lightColor = "0.5 0.5 0"; uiName = "M392 DMR Bullet"; }; --- End code --- this has happened to these weapons: M19 SSM M392 DMR M6C M6C SOCOM M7 CSMG's |
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