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Problem with circle generator.

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phflack:


--- Quote from: Chrono on September 15, 2011, 04:53:30 PM ---Yeah they were pretty big.

And as for the uneven problem. You're using the player as the origin. The player does not snap to the grid like bricks do. You need to use a snapped point of the grid for an origin, for example, a starter brick.

--- End quote ---
or you could set the starter position to variables, and round down/up

otto-san:


--- Quote from: phflack on September 15, 2011, 10:26:27 PM ---or you could set the starter position to variables, and round down/up

--- End quote ---
since it uses mSin and mCos, rounding would really screw it up

phflack:


--- Quote from: otto-san on September 15, 2011, 11:33:14 PM ---since it uses mSin and mCos, rounding would really screw it up

--- End quote ---
i meant rounding the players position

otto-san:


--- Quote from: phflack on September 16, 2011, 05:19:23 PM ---i meant rounding the players position

--- End quote ---
I already do that.

phflack:


--- Quote from: otto-san on September 16, 2011, 08:55:51 PM ---I already do that.

--- End quote ---
then how would it be doing...

--- Quote from: otto-san on September 15, 2011, 11:33:14 PM ---since it uses mSin and mCos, rounding would really screw it up

--- End quote ---


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