Blockland Forums > Modification Help
Problem with circle generator.
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phflack:
if you're just doing fillins, can't you just make a grid and check if each brick is in the circle/oval or not?
it'd make doing ovals easy :D
Chrono:
There's gaps because you're only making 360 bricks.
phflack:

--- Quote from: Chrono on September 14, 2011, 09:07:13 PM ---There's gaps because you're only making 360 bricks.

--- End quote ---
oh, so he's making a big circle? i thought he was making a small one
Chrono:
Yeah they were pretty big.

And as for the uneven problem. You're using the player as the origin. The player does not snap to the grid like bricks do. You need to use a snapped point of the grid for an origin, for example, a starter brick.
otto-san:

--- Quote from: Chrono on September 15, 2011, 04:53:30 PM ---Yeah they were pretty big.

And as for the uneven problem. You're using the player as the origin. The player does not snap to the grid like bricks do. You need to use a snapped point of the grid for an origin, for example, a starter brick.

--- End quote ---
Alright. I added in a parameter to scale down the circles because they were so big, thanks for clearing up the crookedness problem.



--- Quote from: Chrono on September 14, 2011, 09:07:13 PM ---There's gaps because you're only making 360 bricks.

--- End quote ---
Yeah.
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