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| Node coloring |
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| Greek2me:
--- Quote from: pecon98 on September 14, 2011, 08:01:30 PM ---Well, I used that but there are no places to add the decals/face and he still appears all white. --- End quote --- Add the decals to the end of applyBodyColors. And for him being all white, I'm not really sure. I thought 0 0 0 was black in RGB. |
| pecon98:
I'll try 256 later. EDIT: Didn't work, everything is still white. However everything else about the AI seems to work fine, just like when I started. |
| pecon98:
Can anyone help with the actual coloring? |
| Demian:
--- Quote from: Demian on September 14, 2011, 01:01:11 PM ---That color code makes no sense. Try either "0 0 0" or "0 0 0 1". --- End quote --- That is black. |
| Greek2me:
Oops! I've got it now. Change GameConnection::applyBodyParts to: --- Code: ---package blah { function AiConnection::applyBodyColors(%this) { parent::applyBodyColors(%this); if(!isObject(%this.player)) return; if(%this.player.getDatablock().getName() !$= "KingZombie") return; %this.player.setNodeColor("ALL","0 0 0 1"); } }; activatePackage(blah); --- End code --- |
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