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Bullstuff syntax error

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Lørd Tøny:

I don't understand what is wrong with this code, I know that nothing is virtually wrong with it. It says something is wrong with "A" what could that possibly mean?


--- Quote ---Executing Add-Ons/Map_Island/IslandT6.mis.
Add-Ons/Map_Island/IslandT6.mis Line: 41 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   ejectionVelocity = 0.0;

   ejectionOffset   = 1;

   velocityVariance = 0.0;

   thetaMin         = 0;

   thetaMax         = 0;

   phiReferenceVel  = 0;

   phiVariance      = 0;

   lifeTimeMS = 100;

   particles = "AngelFishParticle";

  datablock ParticleEmitterNodeData(##A##ngelFishEmitterNode)

   overrideAdvance = false;

   useEmitterColors = true;

   uiName = "Angel Fish";

};
--- End quote ---


infiniteLoop:


--- Quote from: Lørd Tøny on September 14, 2011, 07:46:27 AM ---I don't understand what is wrong with this code, I know that nothing is virtually wrong with it. It says something is wrong with "A" what could that possibly mean?


--- End quote ---

You can't just define a datablock inside of whatever that is. Post your whole code.

Lørd Tøny:


--- Quote ---
datablock ParticleData(AngelFishParticle)
{
   dragCoefficient      = 0;
   gravityCoefficient   = 0;
   inheritedVelFactor   = 0;
   windCoefficient      = 0;
   constantAcceleration = 0;
   lifetimeMS           = 500;
   lifetimeVarianceMS   = 0;
   useInvAlpha          = true;
   textureName          = "./particles/AngelFish";
   colors[0]     = "1 1 1 1";
   colors[1]     = "1 1 1 1";
   colors[2]     = "1 1 1 1";
   sizes[0]      = 0.9;
   sizes[1]      = 0.9;
   sizes[2]      = 0.9;
   times[0]      = 0.0;
   times[1]      = 0.2;
   times[2]      = 1.0;
};
datablock ParticleEmitterData(AngelFishEmitter)
{
   ejectionPeriodMS = 3500;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 1;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 0;
   phiReferenceVel  = 0;
   phiVariance      = 0;
   lifeTimeMS = 100;
   particles = "AngelFishParticle";
   datablock ParticleEmitterNodeData(AngelFishEmitterNode)
   overrideAdvance = false;
   useEmitterColors = true;
   uiName = "Angel Fish";
};

--- End quote ---


--- Quote ---      new ParticleEmitterNode() {
      position = "-139.734 -42.0085 7.49971";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "AngelFishEmitterNode";
      emitter = "AngelFishEmitter";
      velocity = "1";
      pointPlacement = "0";
      spherePlacement = "0";
   };
--- End quote ---


infiniteLoop:

datablock ParticleEmitterData(AngelFishEmitter)
{
   ejectionPeriodMS = 3500;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 1;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 0;
   phiReferenceVel  = 0;
   phiVariance      = 0;
   lifeTimeMS = 100;
   particles = "AngelFishParticle";
   datablock ParticleEmitterNodeData(AngelFishEmitterNode)
   overrideAdvance = false;
   useEmitterColors = true;
   uiName = "Angel Fish";
};

Should be

datablock ParticleEmitterData(AngelFishEmitter)
{
   ejectionPeriodMS = 3500;
   periodVarianceMS = 0;
   ejectionVelocity = 0.0;
   ejectionOffset   = 1;
   velocityVariance = 0.0;
   thetaMin         = 0;
   thetaMax         = 0;
   phiReferenceVel  = 0;
   phiVariance      = 0;
   lifeTimeMS = 100;
   particles = "AngelFishParticle";
   datablock = "AngelFishEmitterNode";
   overrideAdvance = false;
   useEmitterColors = true;
   uiName = "Angel Fish";
};


If i am incorrect, just wait until someone who likes to work with datablocks comes through.

Lørd Tøny:

Alright now I no longer have a syntax error but I have one last issue.


--- Quote ---Object 'AngelFishEmitterNode' is not a member of the 'GameBaseData' data block class
Add-Ons/Map_Island/IslandT6.mis (0): Register object failed for object (null) of class ParticleEmitterNode.
--- End quote ---


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