| Blockland Forums > Modification Help |
| script related question |
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| DerrickJMitchell:
I want to make it so my swords will be mounted on the player when not equipped i did as some told me and looked at existing scripts there are 2 types of mounts i want back mounts and side sheathed mounts back being like the oblivion sword and swords that are sheathed on the side of the waist like the Pills here thing here's the script from oblivion sword +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //### Mount on player datablock ShapeBaseImageData(OblivionSwordBackImage) { shapeFile = "./OblivionSword.dts"; emap = true; mountPoint = $BackSlot; offset = "0.5 -0.30 0.3"; eyeOffset = "0 0 10"; rotation = eulerToMatrix("-135 0 90"); armReady = false; doColorShift = false; }; function OblivionSwordImage::onMount(%this,%obj,%slot) { parent::onMount(%this,%obj,%slot); if(%obj.getMountedImage(1).getName() $= "OblivionSwordBackImage") { %obj.unMountImage(1); } } function OblivionSwordImage::onUnMount(%this,%obj,%slot) { parent::onUnMount(%this,%obj,%slot); %obj.unMountImage(1); %obj.mountImage(OblivionSwordBackImage,1); } function OblivionSwordItem::onPickup(%this,%obj,%col,%a) { for(%i=0;%i<%col.getdatablock().maxTools;%i++) { %item = %col.tool[%i]; if(%item $= 0 || %item $= "") { %freeSlot = 1; break; } } if(%obj.canpickup && !isobject(%col.getmountedimage(1)) && %freeSlot) { %col.mountimage(OblivionSwordBackImage,1); } parent::onPickup(%this,%obj,%col,%a); } package OblivionSwordPackage { function servercmdDropTool(%this,%slot) { if(isobject(%this.player.tool[%slot]) && %this.player.tool[%slot].getname() $= "OblivionSwordItem") { parent::servercmdDropTool(%this,%slot); if(isobject(%this.player.getmountedimage(1)) && %this.player.getmountedimage(1).getname() $= "OblivionSwordBackImage") { %this.player.schedule(5,unmountimage,1); } return; } parent::servercmdDropTool(%this,%slot); } }; activatepackage(OblivionSwordPackage); +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ and heres the script from the pills here thing, well what i belive the mount script is +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ datablock ShapeBaseImageData(pillsHereFrontImage) { // Basic Item properties shapeFile = "./pillsHere.dts"; emap = true; mountPoint = 7; offset = "-0.3 0.3 0.25"; eyeOffset = "1 0 0"; //"0.7 1.2 -0.5"; rotation = eulerToMatrix( "0 0 0" ); armReady = false; doColorShift = false; }; function pillsHereImage::onMount(%this,%obj,%slot) { %obj.playaudio(1,"PillsUseSound"); if(isobject(%obj.getmountedimage(1)) && %obj.getmountedimage(1).getname() $= "pillsHereFrontImage") { %obj.unmountimage(1); } parent::onMount(%this,%obj,%slot); } function pillsHereImage::onUnMount(%this,%obj,%slot) { Parent::onUnMount(%this,%obj,%slot); //%obj.playThread(1, root); if(!isobject(%obj.getmountedimage(1))) { %obj.mountimage(pillsHereFrontImage,1); } } function pillsHereItem::onPickup(%this,%obj,%col,%a) { for(%i=0;%i<%col.getdatablock().maxTools;%i++) { %item = %col.tool[%i]; if(%item $= 0 || %item $= "") { %freeSlot = 1; break; } } if(%obj.canpickup && !isobject(%col.getmountedimage(1)) && %freeSlot) { %col.mountimage(pillsHereFrontImage,1); } parent::onPickup(%this,%obj,%col,%a); } ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ the pills here script does NOT have "//### Mount on player" in it and the mount point used in both the scripts confuse me, reading tutorials after tutorials Mountpoints for players and animations: (By The Russian and people who posted in his thread) List of Bone Names: eye - First person Camera mount0 - Right Hand mount1 - Left Hand mount2 - Body mount3 - Right Foot mount4 - Left Foot mount5 - Head mount6 - Visor mount7 - Pants this is from http://forum.blockland.us/index.php?topic=108156.0 backslot are not listed, Mount (7 ) i can see where the 7 came from? but i dont see a backslot this is what happens when i request a scripts that mount a weapon on the side and a script that mounts the weapon on the back so you all know, i am utterly and completely confused! |
| Wayne:
lol i saw pillsHereItem a ton in this. :cookieMonster: |
| PurpleMetro:
Don't change the script. Learn from it and construct your own. |
| DerrickJMitchell:
--- Quote from: PurpleMetro on September 15, 2011, 06:39:34 PM ---Don't change the script. Learn from it and construct your own. --- End quote --- Im asking about the mount points atm |
| johnnyboy:
--- Quote from: PurpleMetro on September 15, 2011, 06:39:34 PM ---Don't change the script. Learn from it and construct your own. --- End quote --- dont you learn from others so you learn from what they do: learn from script = backwards engineering |
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