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| Gui Ml Text Edit Profile, Tabbing? |
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| Ephialtes:
You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes. Don't screw with accelerator/command - it wasn't made for this purpose. |
| infiniteLoop:
--- Quote from: Ephialtes on September 16, 2011, 06:33:34 AM ---You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes. Don't screw with accelerator/command - it wasn't made for this purpose. --- End quote --- Lol I like how you know it's an in game script editor. Anyways, I'm no good with GUI's, do you think you can provide a sample? |
| mp7964:
--- Quote from: Ephialtes on September 16, 2011, 06:33:34 AM ---You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes. Don't screw with accelerator/command - it wasn't made for this purpose. --- End quote --- Oh Ephi, always telling people what they're making before they make it. |
| otto-san:
from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out. i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it? |
| infiniteLoop:
--- Quote from: otto-san on September 20, 2011, 11:20:38 PM ---from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out. i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it? --- End quote --- I'll figure something out. |
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