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Gui Ml Text Edit Profile, Tabbing?
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Ephialtes:
You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.

Don't screw with accelerator/command - it wasn't made for this purpose.
infiniteLoop:

--- Quote from: Ephialtes on September 16, 2011, 06:33:34 AM ---You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.

Don't screw with accelerator/command - it wasn't made for this purpose.

--- End quote ---

Lol I like how you know it's an in game script editor.

Anyways, I'm no good with GUI's, do you think you can provide a sample?
mp7964:

--- Quote from: Ephialtes on September 16, 2011, 06:33:34 AM ---You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.

Don't screw with accelerator/command - it wasn't made for this purpose.

--- End quote ---

Oh Ephi, always telling people what they're making before they make it.
otto-san:
from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.

i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?
infiniteLoop:

--- Quote from: otto-san on September 20, 2011, 11:20:38 PM ---from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.

i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?

--- End quote ---

I'll figure something out.
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