Blockland Forums > Modification Help
Gui Ml Text Edit Profile, Tabbing?
Ephialtes:
You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.
Don't screw with accelerator/command - it wasn't made for this purpose.
infiniteLoop:
--- Quote from: Ephialtes on September 16, 2011, 06:33:34 AM ---You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.
Don't screw with accelerator/command - it wasn't made for this purpose.
--- End quote ---
Lol I like how you know it's an in game script editor.
Anyways, I'm no good with GUI's, do you think you can provide a sample?
mp7964:
--- Quote from: Ephialtes on September 16, 2011, 06:33:34 AM ---You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.
Don't screw with accelerator/command - it wasn't made for this purpose.
--- End quote ---
Oh Ephi, always telling people what they're making before they make it.
otto-san:
from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.
i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?
infiniteLoop:
--- Quote from: otto-san on September 20, 2011, 11:20:38 PM ---from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.
i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?
--- End quote ---
I'll figure something out.