Blockland Forums > Modification Help
Removed flying vehicle fields question
mp7964:
There must be some way to get the idle sounds to work, take Strato's planes, for example.
Midway Sentinel:
--- Quote from: mp7964 on September 17, 2011, 07:43:43 PM ---There must be some way to get the idle sounds to work, take Strato's planes, for example.
--- End quote ---
for the idle BG sound, you just use these datablocks:
--- Code: ---//This is near the beginning of your script
datablock AudioDescription(vehicleNameLooping3d)
{
volume = 8.0;
isLooping= true;
is3D = true;
ReferenceDistance= 5.5;
MaxDistance= 80.0;
type = $SimAudioType;
};
datablock AudioProfile(vehicleNameSound)
{
filename = "./engineSound.wav";
description = vehicleNameLooping3d;
preload = true;
};
--- End code ---
and
--- Code: ---//This is near the end
function vehicleNamevehicle::onadd(%this,%obj)
{
%obj.PlayAudio(0,vehicleNameSound);
}
--- End code ---