Total Members Voted: 116
is there anyway to make a capture point uncapturable after it gets capped once?
I would personally use bots for all kinds of crap. One of these uses is spawning bots that stand still and lock onto nearby enemies. It'd also be cool if bot had coding for maze pathfinding for tower defense!
That could be done by having nav. mapping similar like i said and some events.To let a bot path find without any preset routes is pretty hard.If you have some preset nodes (nav. map bricks) the bot can have a general idea of where he has to go.
Alright, I'll try and start a community project for it when I get time.
Could you please make that change I requested? It'd help sooo much.
The only thing I worry about is that I don't want to flood the event scrollbox with Slayer events. It might annoy people.