I've run into a problem with the onMinigameReset event. When the minigame resets by no more lives, JVS content bricks glitch up.
For example:
I have a door with the following event.
OnMinigameReset > Self > Contentstop > Unrestricted > Blahblahblah
The door is set so this is the only way to close it.
When the minigame resets, the door appears to be closed, but you can walk right through it, like it was open.
The door works fine when the minigame is reset manually.
Is there any way to fix this?