Poll

?

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84 (71.2%)
,
34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 224620 times)

It's not released yet. I still have these tasks left before release: https://bitbucket.org/Greek2me/slayer/issues?status=open

Edit: Page 50!
« Last Edit: May 21, 2012, 12:43:51 AM by Greek2me »

It's not released yet. I still have these tasks left before release: https://bitbucket.org/Greek2me/slayer/issues?status=open
Only three left...

Also, I added a new poll about team creation. Please vote, it's pretty important.


Yes.

How so? Should just a couple players be moved over?

Should it make the teams completely balanced?

Should it simply shuffle teams?
« Last Edit: May 22, 2012, 10:20:09 PM by Greek2me »

Is there any difference then Team Death Match Game Mode and the slayer Game Mode?

Yes. Slayer has a rather bad GUI, low usability, constantly updated to fix the tons of issues introduced by the previous fix (infinite cycle), fun features which TDM has anyway too though, ect. ect.

[sic. e.]

How does it have low usability? Also, I know you posted earlier about why you don't like the GUI, but really your reasoning for that doesn't make sense. Many of the updates are feature requests and such. Also, all mods have issues. This one really doesn't have that many any more. If you find any, just report them.

I understand that you don't like it, but either give me ways to make it better, not just that you hate it, or stop constantly saying  how much you hate it. It's pretty wearing.

There should be an option for whether or not it balances automatically. It could be useful in some situations, but obnoxious in others.

There should be an option for whether or not it balances automatically. It could be useful in some situations, but obnoxious in others.
Ok, makes sense.

When it balances,
Should just a couple players be moved over?

Should it make the teams completely balanced?

Should it simply shuffle teams?

Make it completely balance a while after creation, possibly at the end of a round, but have it inform everyone after the team is created that they can swap to it themselves, so for everyone that joins manually, that's one less person to get auto-balanced over.

Version 3.1

Download Now

Quote
NEW: Click on the Help tab if you have problems with Slayer!

Quote from: Change Log (v3.1)
  • You can now select which minigame to edit through the Join Minigame window.
  • Members can now be automatically balanced onto new teams.
  • Added autosort weighting.
  • Added individual team locking.
  • Team shuffle now works properly.
  • Added improved Help tab.
  • Added required restart system for updates.
  • Fixed winning when Ally Same Colors is enabled.
  • Fixed invisible uniforms issue.
  • Death messages now use Space Guy's Support_SpecialKills. This greatly increases compatibility.
  • TDM color compatibility.
  • Large networking efficiency increases.
  • Efficiency increases for when players join server.
  • Players are always notified when the minigame is updated.
  • Fixed issues with Friendly Fire kill messages.
  • Fixed some items not loading properly in minigame favorites.
  • Tons of bug fixes.
  • Added modVersion system for registering client mods.

Can someone explain search and destroy to me? I have a bomb brick, but whenever an attacker stands on it, nothing happens. I'm using normal spawns with two set teams.

can you lock capture points?

can you lock capture points?
Quality idea right here folks.

can you lock capture points?
Events can do it. Just appear a plate over every cap point except the first to be fought over, then easy events from then on out.

Can someone explain search and destroy to me? I have a bomb brick, but whenever an attacker stands on it, nothing happens. I'm using normal spawns with two set teams.
Did you set it to search and destroy (S&D) game mode?

is there a set team capturable event like tdm? If not, make one