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Escape Menue keeps Breaking

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-Jetz-:

It won't respond to it if you're not ingame. Trace is the next logical step.
Go ingame, get to the point where escape breaks, type:
trace(1);
Hit the escape key, then either exit the game or type:
trace(0);
And post the log once the game has closed.

Mr.Noßody:


--- Quote from: -Jetz- on September 24, 2011, 12:09:34 AM ---It won't respond to it if you're not ingame. Trace is the next logical step.
Go ingame, get to the point where escape breaks, type:
trace(1);
Hit the escape key, then either exit the game or type:
trace(0);
And post the log once the game has closed.

--- End quote ---

Well, I know how trace works and how to post my console log. I just don't want to stretch the page.

--- Quote from: Xalos on September 24, 2011, 12:08:01 AM ---Probably the tab flash schedule; leave IRC and try again.

--- End quote ---

Ill try this.

Mr.Noßody:

It was IRC that looped in the console. Here's what I found without that loop.

--- Code: ---Mr.Nobody spawned.
==>trace(1);
   Console trace is on.
Leaving ConsoleEntry::eval() - return
Entering StaticShape::advanceTime(9531)
Leaving StaticShape::advanceTime() - return 9531
Entering toggleConsole(1)
   Entering [RTBC_IRCClient]Canvas::popDialog(Canvas, ConsoleDlg)
      Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, ConsoleDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOff()
            Leaving cursorOff() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::popDialog() - return
   Leaving [RTBC_IRCClient]Canvas::popDialog() - return
Leaving toggleConsole() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 0
Entering toggleConsole(1)
   Entering [RTBC_IRCClient]Canvas::pushDialog(Canvas, ConsoleDlg)
      Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, ConsoleDlg)
         Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Entering cursorOn()
            Leaving cursorOn() - return
            Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
         Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
      Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
   Leaving [RTBC_IRCClient]Canvas::pushDialog() - return
Leaving toggleConsole() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 90115
Entering ConsoleEntry::eval()
   ==>trace(0);
--- End code ---


-Jetz-:

It looks like the key simply isn't registering, but it is clearly bound, since it's listed on the movemap... Does the key register in other applications when it breaks? Menus in the computer's control panel usually respond to it; try it on something like that.

Mr.Noßody:

Well.. When I enter the code into Blockland enough, the esc key eventually works in game. I had it working in Blockland then tested it on something that isn't Blockland yielding no results. Going back to Blockland, I tested the esc key revealing that the esc key has broken again. What the hell.

It cannot be the keyboard either because I swapped it out at one point to see if that would help, and it didn't.

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