| Blockland Forums > Modification Help |
| If Image is unmounted/mounted Still need halp |
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| Nexus:
--- Quote from: swollow on September 21, 2011, 11:15:26 PM ---K I'm trying to use Function servercmdunusetool(%obj) but I have no idea what the variables are for it --- End quote --- It is a servercmd... The variable is %client |
| Swollow:
--- Quote from: Nexus on September 21, 2011, 11:48:57 PM ---It is a servercmd... The variable is %client --- End quote --- <eye twitch> Sorry I'm not thinking clearly right now :| |
| Greek2me:
--- Quote from: swollow on September 21, 2011, 11:29:36 PM ---I'm not thinking clearly right now can someone show me how to do this: Whenever a specific image is mounted it changes datablocks Whenever a specific image is unmounted it changes datablocks --- End quote --- Don't use serverCmds. Package mountImage and unMountImage and check if the image is the one you want. |
| Swollow:
--- Quote from: Greek2me on September 22, 2011, 12:05:45 AM ---Don't use serverCmds. Package mountImage and unMountImage and check if the image is the one you want. --- End quote --- I'm so loving confused Am I supposed to do this: function ImageName::OnunmountImage(%this,%obj,%slot) or function Player::OnunmountImage(%this,%obj,%slot) or function Player::unmountImage(%this,%obj,%slot) I don't know these functions :| |
| Greek2me:
This is what I use for Slayer CTF: --- Code: (ctf.cs) ---package Slayer_Gamemode_CTF { function Player::mountImage(%this,%image,%slot,%a,%b) { %curImage = %this.getMountedImage(%slot); if(isObject(%curImage) && %curImage.className $= "SlyrCTF_FlagImage") return; parent::mountImage(%this,%image,%slot,%a,%b); } function Player::unMountImage(%this,%slot,%bypass) { %curImage = %this.getMountedImage(%slot); if(!%bypass && isObject(%curImage) && %curImage.className $= "SlyrCTF_FlagImage") return; parent::unMountImage(%this,%slot); } }; activatePackage(Slayer_Gamemode_CTF); --- End code --- You could change that up for what you need. And you can get rid of the %bypass variable in unMountImage btw. |
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