Poll

How should you level?

Quests and tasks!
3 (18.8%)
Choppin' and stompin' on enemy skulls!
0 (0%)
Both skulls n' quests?
13 (81.3%)
Other (tell us about it!)
0 (0%)

Total Members Voted: 16

Author Topic: Scavenger Mod : topic update/requesting apps4builders  (Read 19238 times)

Looks lovey.
Thank you, fine 'suh!

What do you need models for?
Lockers, cabinets, chests, crates.

Although, we havent gotten a proper modeller yet, so hold your horses and first post your images if you got any.

EDIT: Finished ammo icons for ammo and inventory, still not completely polished, but still ready non-the-less.
« Last Edit: September 24, 2011, 12:55:20 AM by Derroith »


Will it be released?
There is no decision at the moment for that, maybe once it's completely bug free and complete, we could release it.

Sounds kinda like minecraft jacob....


If you're searching through junk(scavenging) you should add a feature that spawns random searchable bricks around a build

Don't worry about that, we're building a gigantic build to go along with it, featuring ghetto towns, quarantined area's and crazy stuff like that.


I think it should be less focused on weapons. Or, weapons are a lot harder to get/make. Everyone having a pistol is annoying as hell, should be you have to get some very rare metal and stuff to make a gun. Then make bullets very rare, like you will never find them in packs of 5.

I can model since Munk is involved.

I think it should be less focused on weapons. Or, weapons are a lot harder to get/make. Everyone having a pistol is annoying as hell, should be you have to get some very rare metal and stuff to make a gun. Then make bullets very rare, like you will never find them in packs of 5.
That's what we're going to do, melee weapons will be what your guns are, meaning: on a tdm you would normally get guns, on here you get melee weapons more often. Guns would be usually for players who have searched a bunch, traded with other players, or are down right psycho killers who do whatever it takes to get weapons. Yeah, so in general, guns arent the easiest things to get, ammo would be semi-rare, not too rare, because if we did make it extremely rare, the bullets would have no use due to the low damage they have. That is, unless we change it, we probably wont though.

I can model since Munk is involved.
Alright then, that's great! I'll try and give you some info soon on what you can start on.
(I also trust you a bunch from the past, as for you, I hope you trust me.)

Can i r beta test i r so cul.

Can i r beta test i r so cul.
As for you! I don't really know, we'll see how things go, if all goes smooth with the mod itself, and your a patient little boy, yeah sure.

Don't forget compton.
what the hell is compton? lol

what the hell is compton? lol

That's the place gangsters are born. filled with crackheads and such.

That's what we're going to do, melee weapons will be what your guns are, meaning: on a tdm you would normally get guns, on here you get melee weapons more often. Guns would be usually for players who have searched a bunch, traded with other players, or are down right psycho killers who do whatever it takes to get weapons. Yeah, so in general, guns arent the easiest things to get, ammo would be semi-rare, not too rare, because if we did make it extremely rare, the bullets would have no use due to the low damage they have. That is, unless we change it, we probably wont though.
If you're doing it that way, realistic damage would be the way to go. Headshots with guns are instakill, melee maybe 2-3 hit kill, 1 hit headshot kill. Maybe knockout things for headshots. I still think ammo should be hard to get since I'm suggestion realistic damage. Also, weight. The bigger the weapon, the slower you are, or the more items/supplies you have, the heavier you are. People with 80 pounds of food on them and running around at full speed is dumb.

Also, can I beta test when finished c: