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Scavenger Mod : topic update/requesting apps4builders

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Derroith:


--- Quote from: mp7964 on October 27, 2011, 10:23:07 PM ---Derroith, I could make a HUD for this. Not bottomprint, like an actual HUD.

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DRPG HUD, for example?


mp7964:


--- Quote from: Derroith on October 27, 2011, 10:25:22 PM ---DRPG HUD, for example?


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Exactly. It would just be simply parented to the PlayGUI, then I'd simply have to figure out what to fill it with. For example; health, money, approx. time, other things.

Derroith:


--- Quote from: mp7964 on October 27, 2011, 10:31:32 PM ---Exactly. It would just be simply parented to the PlayGUI, then I'd simply have to figure out what to fill it with. For example; health, money, approx. time, other things.

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If your up for it, and you'll have to wait when you want to.

Talk to Ipquarx about it, he's doing inventory and all that.

mp7964:


--- Quote from: Derroith on October 27, 2011, 10:35:45 PM ---If your up for it, and you'll have to wait when you want to.

Talk to Ipquarx about it, he's doing inventory and all that.

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Ipquarx said he was going to do a quick-inventory system that let you use the freemouse feature to click on weapons, instead of scrolling through them or w/e. I think i'll start tomorrow.

Derroith:


--- Quote from: mp7964 on October 27, 2011, 10:40:59 PM ---Ipquarx said he was going to do a quick-inventory system that let you use the freemouse feature to click on weapons, instead of scrolling through them or w/e. I think i'll start tomorrow.

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Alright, so it sounds like your doing it "together" if you know what I mean.

Just had a though also, we should have levels, for every level, you get 1% damage resistance and ten hp- It goes up to ten levels, giving you 100 extra hp and 10% damage resistance. Leveling isn't easy of course. Problem is, just for the weighting system, we would need up to 30 extra playertypes just to get this to work nicely.

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