Blockland Forums > Modification Help
Scavenger Mod : topic update/requesting apps4builders
cheese6:
--- Quote from: Derroith on November 28, 2011, 10:25:03 PM ---Pretty much! :)
Just tested the bots, they're awesome.
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Sweet
Munkey:
--- Quote from: mp7964 on November 27, 2011, 04:39:31 PM ---I don't see why everyone's acting like a loving tard over Brian being on the team. He's an amazing scripter.
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Brian's a good coder, but just has a very different way of doing normal things than most people. They usually work so I don't see the problem. I've worked with Brian before (sorta, he basically just asked me for some code I wrote a long time ago that he couldn't figure out how to do) and he will do great for the team if he actually does things. He just signs up for way to many projects (I am also having this problem at the moment) and can't get to all of them usually. Hopefully he will find time for this one.
Brian also knows lots of other languages than just torquescript, which I am sure helps a bunch.
LATE because i just got back from Utah
EDIT: I forgot to put in that Brian's code is very messy and hard to understand which might be way people say he's bad. He isn't, as I stated above, he just is a messy coder.
mp7964:
--- Quote from: cheese6 on November 28, 2011, 07:22:37 PM ---Erm where should i send the scripts
idk if i got everything.
I didn't actually make the bots - thats for you to do.
Theres a little tutorial inside on how to make bots for it.
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Mind PMing me the code, too?
cheese6:
--- Quote from: mp7964 on November 29, 2011, 11:11:56 PM ---Mind PMing me the code, too?
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Why
Derroith:
Some idea's of AI functions I figured we could have. These are also features in AI's bascically.
* Friendly n' protective: Basically a friendly AI, does not attack you, assists you when your under attack, and fights back against it's enemies- including you, if you provoke it. It also looks a you when you get close enough.
* Mean n' protective: The same as above, but aggressive when first met and will kill all but it's own type.
* Flee'er: Flee's when you get a certain distance near it, good for animals and scared people.
* Annoy'er: An annoying AI that follows you, but does not touch you, keeps several studs away, to keep it real, good for beggars and stray dogs and such.
* Passive: Friendly, and flee's when attacked, good for villagers and animals perhaps.
That's about it, oh and...
--- Quote from: mp7964 on November 29, 2011, 11:11:56 PM ---Mind PMing me the code, too?
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Double check with cheese6, but I'm pretty sure I could/he could, we're all developers here aren't we?