| Blockland Forums > Modification Help |
| Mods of Ottosparks (it's over one hundred for some raisin) |
| << < (9/13) > >> |
| Ark5:
--- Quote from: otto-san on October 18, 2011, 06:52:02 PM ---i've never even been on scatteredspace's website :cookieMonster: --- End quote --- Otto, if you get the chance, reply back I must beta test the rocket when you know its time. Please!! IT SOUNDS SO COOL :( |
| otto-san:
--- Quote from: Ark5 on October 18, 2011, 08:13:50 PM ---Otto, if you get the chance, reply back I must beta test the rocket when you know its time. Please!! IT SOUNDS SO COOL :( --- End quote --- It's not that cool. I'm probably not working on the rocket mod for awhile, got other better things to do. :D |
| Dimitri Pentrenko:
Fav=Rocket mod |
| otto-san:
Just a small update on something about ORPG. Concerning what this is for: While skill levels and experience points are stored on a user's skillTree, combat level and experience is stored on the user's userData. To determine EXP, it's a bit different than other things. --- Code: ---m = L * 100 e1 = (a * 25) / 100 e2 = (s * 25) / 100 e3 = (m * 20) / 100 e4 = (d * 25) / 100 e5 = (L * 5) / 100 r1 = mFloatLength(m / e1, 0) r2 = mFloatLength(m / e2, 0) r3 = mFloatLength(m / e3, 0) r4 = mFloatLength(m / e4, 0) r5 = mFloatLength(m / e5, 0) exp = mFloatLength(((r1 / L) * (r2 / L) * (r3 / L) * (r4 / L) * (r5 / L)) / ((m / 250) * 10)), 0) --------------------------------------------------- --------------------------------------------------- LEVEL = 50 ATTACK = 27 STRENGTH = 34 MARKSMANSHIP = 12 DEFENSE = 20 50 * 100 = 5000 (27 * 25) / 100 = 6.75 (34 * 25) / 100 = 8.5 (12 * 20) / 100 = 2.4 (20 * 25) / 100 = 5 (50 * 5) / 100 = 2.5 5000 / 6.75 = 740.740... 5000 / 8.5 = 588.235294 etc. 5000 / 2.4 = 2083.3... 5000 / 5 = 1000 5000 / 2.5 = 2000 ((740 / 50) * (588 / 50) * (2083 / 50) * (1000 / 50) * (2000 / 50)) / ((5000 / 250) * 10) Above is equal to somewhere around 20,008, which is good, and that's right around what I was looking for. :D --- End code --- edit: You may be wondering "Why so complicated for just EXP?". Because I'd rather have combat level harder to level based upon other skills, mostly. |
| Port:
What exactly is PaintMod about? All I've seen is a few feature descriptions such as "automatic reset", "player sorting", "runs on it's own", etc. |
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