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| Mods of Ottosparks (it's over one hundred for some raisin) |
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| otto-san:
--- Quote from: Port on October 30, 2011, 07:26:05 AM ---What exactly is PaintMod about? All I've seen is a few feature descriptions such as "automatic reset", "player sorting", "runs on it's own", etc. --- End quote --- In the standard gamemode, there are two teams with a colour, and they have to paint the most blocks their colour to win the round. After the round, colours on the build reset and you play again. EDIT: Progress on ORPG is starting to pick up after a bit of a halt. Now I'm getting to parts of the code actually 'seen and used' by the user. I've figured out some maths that give you a fair maximum damage a player an deal by melee. --- Code: ---m1 = (l * 50) / 100 m2 = (a * 22.5) / 100 m3 = (s * 22.5) / 100 r1 = (m2 * m3) r2 = (r1 * 100) / m1 r = r2 * dm ---------------------------------------------- ---------------------------------------------- LEVEL: 50 ATTACK: 27 STRENGTH: 34 (DAMAGEMULTIPLIER) = 0.4 m1 = (50 * 50) / 100 = 25 m2 = (27 * 22.5) / 100 = 6.075 m3 = (34 * 22.5) / 100 = 7.65 r1 = (6.075 * 7.65) = 46.47375 r2 = (46.47375 * 100) / 25 = 185.895 r = 185.895 * 0.4 = 74.358 --- End code --- So the default damage multiplier will be somewhere around 0.5. Perhaps I'll implement some sort of events system where I can open up an interface and push out an event with certain effects. I can see that being a fun thing. EDIT2: I'll also be working on the ORPG interface soon, so I'll be posting pictures of that. |
| otto-san:
finished writing code for quests yesterday. it should be fairly easy to use the system |
| Ark5:
--- Quote from: otto-san on October 18, 2011, 09:19:21 PM ---It's not that cool. I'm probably not working on the rocket mod for awhile, got other better things to do. :D --- End quote --- D'aww. IRC me if you make a beta version :D |
| otto-san:
Just released Cloud Generator v3. http://forum.blockland.us/index.php?topic=168209.0 I'm happy with how it turned out. |
| Legodude77:
Nope.avi |
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